Bend the tide. Unseal the deep.
Move with WASD / arrows. J or Space to strike with the Riftedge blade. K / Shift raises the Tideglass; L casts the Fathom Lure; E raises the Emberbrand; R casts the Mirrortide. Q locks on to a foe (press again to cycle) — then W/S close and back off, A/D circle, and your blade always faces the fight. F talks. M opens the map, Esc pauses. Clear Sundermere's dungeons, open the Sundered Sea, and follow the rings beyond.
The Prismward Seal rings once, and the stormglass current answers. Beyond the Refracting Cistern, the next drowned ring is no longer rumor — it is a road. Kestrel steps onto the Stormglass Causeway, with deeper waters still ahead. Ring 3 foothold reached.